Birth of the micros... (1975)
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PIC: 8800 prototype - not even a working model |
Kit $397, Assembled $497 |
You "program" it with those up/down switches They represent bits in an 8-byte register... Whoah! |
Even MITS had NO IDEA of how much pent-up demand there was. The MITS company had been taking a beating with strong competition in their former cash-cow market - calculators. They had to borrow heavily to get the Altair created and implemented. It truly was a make or break event for them, and they barely got their prototype computer finished in time for the Popular Mechanics article. In fact, the original prototype of the Altair got lost in shipping on its way to New York from New Mexico (to this day, it has never been found! Now there's a mystery to unravel). The picture on the cover of Popular Mechanics wasn't even a real Altair -- they faked it to make the article deadline. Gutsy move! But the gamble paid off. Altair needed to sell at least 600-800 machines to get out of debt and stave off bankruptcy. After the article came out, the orders started flowing in and they were soon backed up for months with over 4,000 orders in the queue.
All this when there really wasn't much that could be done with the lowly Altair. The front panel of switches could be used programming the limited 256k of RAM, with a few lights to interpret and read for output. But the enthusiasm and the possibilities set the hackers to doing what they do best - innovation & improvisation. The S-100 bus on the Altair became a standard feature for implementing add-on products. Within the first year, RAM upgrades became available, Microsoft came up with a BASIC interpreter you could buy and load from paper tape, terminal screens and keyboards could be their own "projects" to expand the usability. They actually began to make the Altair - well, DO SOMETHING!
Computers became popular items! |
What most people don't really realize is how dynamic and quickly changing even this early computer industry was. Competition sprang up quickly - and it was fierce. Kit Computers became the new hot product in technology, and major and minor players sprung up in a general free-for-all of ideas, designs, and features. Sphere, IMSAI, SWTPC, OSI's Challenger, Sol-20, Jupiter II, Intercolor, Polymorphic, Heathkit, Cromemco, The Digital Group, The Vector-1... need I go on? Each of these companies put out their own computer, all incompatible with each other and all jockeying for market share and respectability. It was a fierce, uncharted and unexplored market and no company hit on the "magic formula", they found niche's inside this niche. Some catered to the budget-conscious, others the business market. Some computers focused on a software library, others their higher-end graphics capabilities (still low-res by any modern measurement).
One of many 1st-gen micro computers jostling for market share |
1975 - the two Steves |
Before I wrap up this post, I want to analyze the videogame industry during this period and its tie-ins with the "kit computer" craze of 1975-1977. To be fair, I don't think computer games had much of an impact on this era. Arcade games were not "software-programs" yet, but were hard-wired, solid-state electronics. In 1975, the shift began when Gun Fight was the first arcade game to use a microprocessor (an Intel 8080). But bigger video games news in 1975 was the home version of Pong. This was state-of-the-art home entertainment. While the arcades were exploring other genres like driving and tank games, Pong and its "TV Games" thinking became the major electronic product on the homefront. But again, more on that in another article I hope to post soon.
The influence of games on technology is most definitely felt, if nothing else, in the desire to put pretty pictures on the screens. Computer graphics were mostly limited to text or ASCII characters - so even a bitmapped graphic was an impressive feat at this time. There were a few standard games that seemed to appear on every system... like Star Trek, David Ahl's BASIC games, puzzles, word play, and also implementations of traditional card & board games. The graphics on micros were just too limited (if any at all) for much more than these simple games.
However, Pandora's Box had been opened. The Altair was at the forefront of the new micro-computer industry. They might not yet be powerful or highly useful, but they were programmable and multi-purpose. It felt like a new day was dawning. Soon in this blog we'll take a look at how the strengths of dedicated gaming systems vs. programmable computers each played heavily into the types of games that appeared on the respective systems. And we'll see the constant efforts to improve gaming on both dedicated consoles and the programmable computers.
The IMSAI 8080 - another contendor, especially for business owners. |
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