Chronological History of Video Games:
Kee Games wants to tank you... (1974)
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Here we are, 1974... the year I was born! Certainly it had to be a magnificent year in gaming, yes? Nope. No it wasn't. While there were some new innovations that did push different genre's forward into the arcade scene, nothing "big" occurred in 1974. Was more of a development year... a time for ideas to matriculate and formulate.
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Atari couldn't make 'em fast enough |
I read that only about 8,000
Pong Arcade cabinets had been fulfilled by Atari by end of year. Although this was still quite a bit more than your average pinball table, for comparison the Odyssey console sold almost 100,000 in its first two years. (Possibly more, but exact sales figures don't seem to exist... and all the "sold" consoles didn't necessary move to consumers right off. But this clearly shows why the console market was desired, and groundwork was being laid for a home version of pong and possibly other games.
It was near the end of 1974 that Atari President Nolan Bushnell gave the go-ahead for creating a "Home Pong" unit, thinking it could be a great success for Christmas sales in
1975.
During this year, Atari was trying to out-innovate "The Jackals" (as Nolan Bushnell dubbed the competition)… by coming out with a new game every month. At first they reiterated with a number of different Pong clones, but eventually they also came up with some new creative ideas that were also hits in their own right:
- Gotcha (first maze game)
- Trak 10 (first racing game)
- Tank (yeah! the first tank game).
Kee Games’s Tank is the first game to store graphics data on a ROM chip. It's also a company that was secretly owned by Atari. The idea of Kee Games was to get around markets where only 1 distributor could operate. So Nolan setup another company with his neighbor, Joe Keenan, as the CEO. All the Atari games basically had an identical game with a different name -- distributed by Kee Games. But after Tank became a huge hit, Atari actually went on to merge Kee Games back into the mothership.
Midway’s TV Basketball is the first arcade game to use human figures as avatars, instead of blocks or vehicles. But the vast majority of games were variants of Pong. Still, fairly boring times if you ask me.
Play Meter magazine publishes its first issue - the first magazine dedicated to covering the video arcade market. There's a smattering of issues on the archive.org website, but this would be a treasure trove of interesting information if we could get the entire library available someday!
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Play Meter Magazine - One of the earliest issues I found |
============COMPUTERS:
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The PLATO system is still one of the few systems that have any games on it that are still preserved - and even playable today on various emulators, or the Cyber-1 platform.
SPASIM (PLATO)
- Here we have the first documented, first-person mainframe game. Wireframe graphics... a space shooter... very mathematical and definitely more like a sim than anything else. It's best to watch a video tutorial, you'll get a feel for it without having to learn the tricky controls.
MAZE WAR (Xerox - Alto)
- I've now seen this game listed in both 1973 and 1974... so I'm not sure which one specifically to place it in. But it was an important early game that introduced some of the concepts which become the first-person shooter. A level editor was even created, and there was network play for player-vs-player action.
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CONSOLES:
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- The Odyssey dropped its price again to $50... but no new games were released. But that's because this system did not really have programmable cartridges. The "carts" they sold simply had jumpers which would select an internal built-in game. So by 1974, all the games ever designed were released and purchasable. Odyssey continued to sell in 1974.. but it wasn't long before the system was dead.
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The game card, which isn't quite a cartridge. |
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ASTROHOCKEY - (pong variant)
- It did have 4 variations of gameplay, including player vs. machine. That's a nice addition.
ATTACK UFO
- Uh... its a black & white game with UFO's. That says a lot. Why are we so violent to tourists from other planets?
BALL PARK
- Midway releases in America, this Taito (of Japan) baseball game. Looks pretty decent. The sports-focus in video games is a bit pervasive these days isn't it?
BASKETBALL
- It's a basketball game from Taito, but no way to see it run unfortunately... but is deemed a "Landmark" title, being the first video game to use sprites, and the first to represent human characters.
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Arcade flyers can be way better than the games! |
CHALLENGE
- Another Pong clone... by Micro Games. Also looks like a "micro cabinet"... the thing is tiny.
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"Honey, have you seen the Micro Game?" |
COUNTDOWN
- Pong clone, but you start with 5 points and can't let any goals or you lose a point at a time.
ELIMINATION / QUADRA-PONG
- 4-player pong clone... which also debuts in the first ever "cocktail" style arcade cabinet. That's pretty cool. I did like how Atari was innovating from the beginning with game types as well as cabinet variations. Looking at the playing field, you can see the early groundwork for 4-player paddle games like Warlords later on.
FORMULA K
- This is the Kee Games release of Gran Trak 10. Same exact innards as...
GRAN TRAK 10 (GRAN TRAK 20 for 2-player)
- Atari makes the first racing game... (and of course guys wearing helmets show up to play, with hot girls on their shoulder - see exhibit A)
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Safety First! |
Gran Trak 10 was not only another hit game, and a growing genre.. but Atari also incorporated some anti-piracy methods. Inside was a custom-designed ROM for the game, but Atari gave it the same part# as a Texas Instruments Arithmetic Logic Unit. This mean that when pirates tried to build their own version, they'd order the wrong part and their clones wouldn't work. Smart Atari! Especially after all those frickin' pong clones!
But then, an accounting error in the game's production meant that every Gran Trak 10 machine sold at a loss for Atari. Dumb Atari! It nearly helped bankrupt the company. They thought, "Sure. we're losing money on each unit - but we'll make up for it in volume." (okay, I obviously made that up. Classic joke.)
PIN PONG
- A black & white pinball simulation game by Atari. Uhm... cool... that is if want to take everything that's fun about pinball, remove it, and then sell the sizzle.
PUPPY PONG
- Cool story behind this... basically a free-play version of Pong, but packaged in a cute yellow dog house. This particular setup had its début at Chuck E. Cheese. It was a neat attempt at giving kids something fun to play without having to feed it tokens. Only a few survive today, as it never saw a wide release, due to Charles Shultz's complaints about its similarities to Snoopy. (See Snoopy Pong, 1973).
QWAK!
- An early light gun game where you shoot ducks out of the sky. And, it sounds like you have your ever-trusty hunting dog to go retrieve the blasted birds. Aw, those poor ducks - they were so abused by early gamers. It wasn't until much later when Deer became the big targets for virtual hunters that ducks could breathe a sigh of relief.
REBOUND
- Pong you say? NAY I say! So much different... you see, the ball bounces up & down across the screen instead of side-to-side Oh my? Gravity is involved!? Your little paddles (er, psuedo-people) hit the ball over the net and to the other side. Yeah, I'm a bit sick of all these pong-like games myself, but at least it's a welcome variation. Was also a very realistic sales flyer:
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What even is going on here? |
SMATCH
- WTF? Another great name for some sport game, hah! (I think this was another pong-like game, but was distributed overseas?)
SPEED RACE
- A Taito release, also known as Racer or Wheels. This was a ground breaking game, innovating with such concepts as vertical scrolling, sprites with collision detection and a driving wheel for a controller. One of the first driving games.
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Go Speed Racer! |
SUPER PONG
- Even Atari is enamoured with Pong, and puts out this 4th title in the series. Three paddles per player and better ball physics... increased speed, serve from anywhere - Viola! Another easy buck from a proven concept, yes?
TANK
- Ah yes... the Combat cartridge that first shipped with the Atari 2600 game was based on this original arcade game (albeit with a ton of crazy added variations). The idea was cool, though.. control a tank and shoot the other guy before they shoot you. It combined maze games with tank control games... both fun genres IMO.
The original "Tank" was an instant hit. So Kee Games (Atari), quickly devised a plan to launch a whole series of Tank games. They designed a boardset that could be easily modified to change the game. This would allow them to come out with a new Tank game whenever they wanted, with no real extra work needed. And to think how many variations were included even on the simple Atari 2600 - "Combat" or "Video Olympics" is just staggering progress.
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Tank was Kee Games biggest hit |
TOUCH ME
- Okay... have to mention this game, simply for it's awesome title! Technically it's not a video game - it's just Atari's version of the vastly more popular
Simon. Atari also released a hand-held Touch Me as well (a year or so later) so you could play with yourself anywhere - "No mom, I'm just playing Touch me!" Oh, Atari... trail blazers, yes... but man could they make some boner decisions. Oh sorry.. bad choice of words.
But the real ironic twist is Ralph Baer (remember the original Odyssey?) sees Touch Me, copies it, and creates Simon. Remember, Nolan Bushnell copied the Odyssey (Ralph's machine) and got in trouble. But Ralph Baer copies Atari, gets away with it... and Simon somehow goes on to become so popular that it actually has the impression of being the original, and Touch Me feeling like the clone. Nice one... you sly devil Ralph!
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You wanna play Touch Me? (is not a good pickup line) |
TV BASKETBALL
- kinda cool... at least they got a BBall hoop on the screen... or at least the flyer says so.
WHAM BAM
- No seriously, I'm not making this stuff up. And here I thought, "Wham Bam, Thank You Ma'am!" was a recent saying, but one look at this flyer, and I think you can guess where this game got its name from! Holy moly...
WILD GUNMAN:
- WOW! Now that I see this, I vaguely remember watching somebody at a pizza parlor playing around with this game. It was so intriguing. It could've been a clone, but I had totally forgotten about that memory. This was really a technological stretch. Long long before Dragon's Lair, they were trying to interact with live-motion here.
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I swear I saw this once (or at least something like it) |
Wild Gunman was Nintendo's first 16mm film projector games and becomes Nintendo's first big export product, in Europe and USA, because the effects of Japan's oil shortage that occurred in 1973 began showing : Japan's economy went into a tailspin and people couldn't afford using their money on Nintendo's Shooting Ranges anymore.
An updated version of the game was released in the arcades and in the Nintendo NES, ten years later in 1984, replacing photographic images with cartoon-style video game sprites. In this version the player also waited for the opponent's eyes to flash (accompanied by a speech bubble reading 'FIRE!!'). On October 4, 1997, Gunpei Yokoi, the creator of this game was tragically killed in an automobile accident, at the age of 56.
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CULTURE:
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Angering an entire generation of kids... |
The Rubik's cube invented
The MRI invented.
CP/M was created by Gary Kildall, founding Digital Research
- which gave lots of ideas and future fodder for people like Bill Gates, yeah?
Dungeons & Dragons was released! (and all the future nerds rejoice...)
Pepsi was first American company to sell a consumer product in USSR…
PLATO games really are leaders… Spacesim, M199H, pedit5, Empire, etc.
Taito started making games… like "Basketball" and Speed Race (like Monaco GP)
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GAME OF THE YEAR:
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TANK (Kee Games + Atari = Kataree?)